Killing bandits is agreed to be not evil due to this charter (haven't played KG), but promising he will live and then killing him is Chaotic based on being a liar. I'd say the ranger went chaotic, not evil. None of your party are LG, so it shouldn't be an issue. Having said that, I would question a LG character who under any circumstances released a known bandit to continue to kill and rob innocent folks. There is an easy way to avoid this in the future - interrogate bandits with the promise of release (or a stay of execution) *if* they cooperate. Having said that, the only questionable act you described was the killing of the bandit you had promised to let live. Kingmaker is full of grey areas and problems with multiple solutions, and not every challenge has an easy way out of it. The party have had absolutely no qualms about this, and as a GM I feel they have been acting in complete accordance with their alignments doing so (including LG!). However, bandits have been consistently captured and/or killed, interrogated if possible, and frequently hung (either as execution or as warnings) on the sides of roads or in prominent positions. The party I GM for is mostly LG (the party is lead by a cleric of Erastil), and there have been some vigorous arguments at the table about how best to handle certain NPC's and situations. There's a heap of scenarios which can be a bit of a nightmare to negotiate if your party doesn't pull in the same moral direction (be that benign or malevolent). We tracked the boar down and killed it.īe prepared for the ranger's player to make life *interesting* in some of the situations you'll be presented with in Kingmaker, regardless of the character he's playing. After careful deliberation we fought it and killed it.Ĥ: A hunter we met told us of an abnormally powerful wild boar that had attacked him. We found the temple and the bear displayed hostility towards us. He knew that there was something that had to be done there, but didn't know what. We knew they were bandits because they attacked a trading post.Ģ: We promised one bandit that he would live, but we decided to kill him anyway because he was obviously not cooperating.ģ: A priest told us he had seen a vision of a mysterious bear in a temple. We hung their corpses on the wall of a trading post as a warning to other bandits (only two corpses are on display if I remember correctly. Notice that some things might not be Kingmaker "canon" because the GM has admitted that he's changed some things around a bit.ġ: We've killed a group of bandits. He made a list of the things he believes we have done which are evil. His ranger just died in an encounter and now he's going to stat a new one next session. He MIGHT be doing some devil's advocatish thing here in order to justify his desires for playing a lawful evil inquisitor in a group where all characters are good aligned, but I'll write this post as if he isn't. Basically the guy believes that our group of characters are acting too evil for our alignment. I have not yet had the opportunity to discuss it with the rest of the players. I got into an alignment discussion with one of the other players over skype. This might spoil some stuff from the first Kingmaker module.
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